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In order to keep the game running smoothly as well as keeping it fair and fun for all players, there are a set of rules that every player is expected to follow. It is important to note that rules may change or exceptions can be made depending on the opinion of the current game supervisor and players. If ever in doubt, contact the current game supervisor.

1. Quality Posting/Posing[]

Players are expected to put effort into the game and their faction when posting in the thread. Other player’s factions should be treated with respect and a factions owner should be contacted if another player wants to make a significant action for or against them. Actions should be accompanied with Garry’s Mod/SFM poses when possible.

2. Faction Uniqueness[]

Factions must be unique to the player that creates them. This is done via creating your own models, reskinning existing models, or hacking together existing models to use in Garry's Mod, SFM or Blender. Players may used established entities (i.e. playing as the United States or Lockheed Martin) as their faction only if they make the faction significantly different in some way. This also includes using unmodified characters from other franchises that are just that character (Such as using Venom Snake and calling him Venom Snake, using Faith from Mirror's Edge and calling the character Faith, etc).

3. Faction Annihilation[]

One faction may not completely remove another faction from play, whether via military domination, corporate buyouts or any other means without the other faction owner's consent.

4. 3rd Party Faction Controlling[]

Players may not directly control another player's faction without first obtaining consent from the faction owner, nor are they allowed to capture or kill another faction's ranking members without consent from the faction owner. When in doubt, contact the game master.

5. Nuclear Arsenal + Super Weapons

Players may posses super weapons or weapons of mass destruction, but only if the Game Masters are notified of their existence, and a go-ahead has been given so they can be put onto the superweapons register. If they're not on the superweapons register, they don't exist, Period. They cannot be used on other player factions without their consent. They may be freely used on NPC factions or lands, but not in capital cities (i.e., Moscow, Washington, D.C., Berlin) unless cleared with the GMs.

If a player's wishes for their faction to have any sort of extremely powerful weapon, i.e. mechs, massive warships, etc., then they should allude to or declare its existence, and take a reasonable amount of real world time to simulate its development

ADDENDUM: The superweapons register.

6. Fanciful/Supernatural Entities[]

Elements such as zombies, ghosts, daemons, aliens, superheroes or "super powered" individuals or other 'supernatural' elements are possible if, and only if a go-ahead is given by the Game-Masters. This doesn't allow you to summon the ghost of Michael Jackson or anything similarly bizarre.

7. Mary Sue units[]

Factions may not posses any 'Mary Sue' style units that posses combat prowess far beyond what is plausible for an individual human being, unless the faction consists of the lone 'Mary Sue' unit. 'Elite' units that are better than standard soldiers are allowed, as long as their abilities fall within reasonable limits. One man armies are also not allowed, unless they're part of an existing, active faction. Rule #6 also applies. Faction leaders are (possibly) an exception as long as they're fighting other faction leaders, but cannot kill each other, and rule #3 and #4 still apply.

8. Interacting with NPC Factions[]

Players can not directly control the actions of NPC or nation factions, but may rather interact with them. Players are allowed to create alliances with or declare war on NPC factions, however this must be done with GM approval.

9. Player Faction Limit[]

Starting out, players are allowed to control at most two factions. They may allowed more factions, provided they get approval from the Game Masters. Additional factions will be allowed or not allowed depending on how active the player is with their current factions. If you have two factions and you only really make content for one, or don't make much content at all, you will not be allowed to control additional factions.

10. Space + Extraterrestrial Content[]

Players will be allowed to go beyond the orbit of the Earth, but this must be done with Game Master approval. This is a geopolitics game, not a space exploration game

11. Drama and Abuse[]

Don't start drama or arguments with people. The point of Espionage Wars is for people to have fun and be creative; getting into fights and arguments for no reason detracts from this and spoils the atmosphere for everyone.

If you are told that you have broken a rule, accept it and fix what you did wrong, otherwise disagree respectfully and explain why. Game Masters are always open to listening to players' viewpoints and working with them to resolve issues, but if you are found to have broken a rule, don't start a fight or whine about it.

Abuse towards other players of Espionage Wars will NOT be tolerated under any circumstances. If you are abusive towards another player in and out of the thread then you will be reprimanded by the OP or the GMs. It's just a game, no need to lose your mind and hurt someone over it.

Summary[]

If any of these rules are unclear, or if you are worried you might be in violation of one of these rules, please ask the current game master before posting it. The current game master is the OP of the latest ESPW thread on RPNation.

Rules Pending Community Vote[]

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